
trying to learn all 1300 different tricks. Before long, you’ll be staying up till 3:00 A.M. The goal of the game is to complete all 12 levels and, obviously, the first levels are easier. Riding as Dave Mirra, Mike Laird, Leigh Ramsdell, Chad Kagy, or six other professional BMX riders, you get an intense, 3rd person view.

We have 10 pros and 12 levels while Hoffman's game has eight pros and nine levels." Sounds good, but is it the whole story?ĭave Mirra Freestyle BMX puts you on the seat and behind the handlebars of a "freestyle BMX" bicycle. Our game also has a unique Skeletal Dynamics Crash System that reacts to the environment so no two crashes are ever alike. Dave Mirra and Ryan Nyquist motion-captured all of the moves in our game so they would be authentic to BMX. What sets Dave Mirra's game apart from Mat Hoffman's? Here's what the folks at Acclaim had to say, "Dave Mirra Freestyle BMX has a trick modifier that enables the player to do 1,300+ tricks and combos. Dave Mirra Freestyle BMX uses Thrasher's engine while Activision's Mat Hoffman's Pro BMX takes advantage of the celebrated Tony Hawk engine. Oddly enough it took a couple skateboard games to provide the means. Ever since 3xtreme let us bounce around on a BMX bike, producers and gamers alike have been drooling over the possibilities of the agile little two-wheeler.
